Disclaimer: Some spoilers, may be scattered throughout, also there may be some errors as I'm kind of forgetful about stuff and my head may be too full of stuff to remember everything perfectly, honestly I need a bigger head... or maybe more head... Anyway feel free to correct me if I've contradicted something canon, as I don't have a blue box handy to retcon events easily, so I'll just write it down and resubmit later during season hiatus.
Almanac
The world of Oneros has three major continents, one dominated by dragons, one dominated by the Fae and one that is arguably dominated by humans. There are islands populated by various races throughout the world of varying sizes and importance.
Third Continent is called Defner and is home to the twelve human kingdoms, the Demon kingdom, the Dwarf's mountain strongholds, the Elven Forest Sanctuaries and various beast kin/demi human tribes.
Primal Gods God of Order God of Chaos
Major Gods God of Darkness – (his name is unwritten, as an actual invocation using his true name, would summon true darkness, causing night to descend on the world, instead his title is used by criminals that follow him to summon shadow to hide their dark deeds) God of Light – Lumos Goddess of Life - Yala God of Death – Nil Goddess of Nature – Bodecia God of War - Thrum
Minor Gods Marius – Goddess of Marius Swamp Nephryn – God of Undeath
Places of Note
Respite – Lucius's home village – less than a thousand people live there Derby – a good day's ride from Respite, home to an Adventurer's Guild, Mage Guild and a Thieves Guild, benefits from it's own dungeon. Essex – a week's ride from Derby, a seafaring town, with it's own dungeon featuring aquatic monsters, it's surrounded on three sides by a wall and backs onto the sea. Nilbog – a town built around a new dungeon, featuring goblins and goblin variants, lorded over by Lucius, a half breed incubi and a council including various nobles and notable people. Feros – The human kingdom that Lucius resides in.
Attributes
Strength – how much you can lift (load weight) and how much raw damage you can inflict with your bare hands (physical damage). Endurance – how long you can exert yourself (max stamina). Constitution – how healthy you are generally (max hp). Fortitude – how quickly you recover from injuries (often conflated with constitution) mental and physical. Dexterity – how quickly you can dodge/aim (Accuracy). Agility – how quickly you can move. Wisdom – how wise you are (perception, will power and intuition) secondary use, mana regeneration. Intelligence – how smart you are (thinking speed, memory) secondary use mana pool Charisma – how popular you are (charm is considered valuable for rogues, bards and merchants). Luck- how lucky you are, useful for games of chance and avoiding enemy attacks.
Due to popular demand and an ever growing character list, I'm going to list below the characters, some details on their appearance and relevance.
Appendix A – Characters
As of chapter 35b
Name: Lucius Ferrum Race: Human/Incubi Age: 14 years old Classes: Level 51 Alchemist, Level 40 Magical Assassin, Level 35 Mage, level 25 blood Mage Magical Affinities: Mind, Water and Fire.
Appearance: variable based on events and `donations' of genetic material.
He starts off looking like a weak skinny boy and grows into a sexy young man, with a big cock (11 inches) and a pert bubble butt, with a lean to muscular build.
Current Appearance is roughly similar to that of Alex D (straight porn star), boyish face, broad shoulders, muscular build, flat toned abs, big swinging dick and meaty ass.
Combat mode: He reveals a devil's tail and demonic wings, the wings grant him greater mobility and the tail provides additional weapon and another limb to control.
Backstory He starts off the story at the age of 13, a somewhat naive and oblivious child and quickly becomes inducted into sexual exploits with some older guys...
Nicknames: Lucy, Luscious and Monstrous Alchemist.
Class Skills and Perks.
Alchemist Skills M 1 [Multimixing] - Mix multiple potions at once with less risk of error 10% correction at each level. M 2 [Infusion] – infuse mana into items/materials M 3 [Extraction] - Extract an essential element from a material M 4 [Replication] - allows for the duplication of materials (highly mana variable)
Alchemist Perks M 1 [Resistance] – resistance to negative status - 20% (20% additional resistance per milestone) M 2 [Fusion] – combine materials together (20% reduction of mana cost per milestone) M 3 [Improvisations] – substitutions twice as effective as normal (+100% effectiveness per milestone) M4 [Transmutation] – transform one substance into another that shares similar traits (20% reduction of mana cost per milestone)
Magical Assassin Skills M 1 [Shadow Blade] - coat a blade weapon with shadow to deal additional darkness damage M 2 [Stealth] – evade detection easier M 3 [Disguise] - project a particular image into other's mind via magic
Magical Assassin Perks M 1 [Critical strike] – Extra damage when striking vital spots M 2 [Born to shadows] - 10% cost reduction to shadow magic, 10% boost to night vision & stealth while in darkness M 3 [Cloak of Shadows] - provides a passive magical defence during night time and in shadowy areas against physical and magical damage.
Mage Skill M 1 [Meditation] – improves mana regeneration via an altered mental state (roughly 100% increase in efficiency per skill level) M 2 [Mana manipulation] – allows for greater control over mana reducing spell costs and improving effects. M 3 [Mana crystallisation] – transform ethereal mana into a solid crystalline form
Mage Perk M 1 [Mana Efficiency] - provides a ten percent bonus to all spells and magical abilities, allowing for it to cost less to activate/use. M 2 [Magical Proficiency] – twenty percent increase (per milestone) in the speed of learning new spells M 3 [Magical Potency] -20% increase of spell effects per milestone
Blood Mage Spell M 1 [Blood Control] allows caster to control a certain amount of blood around them M 2 [Blood Armour] – coats caster or designated target in an armour of liquid or magically hardened blood. M 3 [Blood Golem] – summons a golem made from blood to answer the caster's command (requires varying amounts of blood and mana)
Blood Mage Perks M 1 [Bloody Genius] - provides an increase to blood affinity, learning of new blood magic and the potency of blood magic (20% per milestone). M 2 [Blood Fountain] – increases blood regeneration rate by 100% (100% per milestone)and M 3 [Bloody Madman] - increases damage done while bleeding, increased effect of blood magic (20% per milestone) with a minor trait [Vampire's Regeneration] that allows user to recover from injuries by ingesting the blood of others.
Inherent talents
[Energy Drain] – Draw energy from the world around you constantly to empower your mind, body and soul. Can be used with physical contact, only when target is in a relaxed state.
Derivatives
[Life Drain]– drain the life from those you touch. [Mana Drain] – Drain the mana from targets in close range [Soul Drain] – Drain energy from souls of weakened targets. [Energy Perception] – sense the energy of the things around you.
[Charm] – Your charisma is amplified by your intelligence & wisdom, effects vary depending on target.
Derivatives [Siren's Call] – Cause targets to be drawn towards you with an inexplicable yearning. [Demonic whispers] - increases persuasion & command capability (minor mind control). [Sweet Damnation] - reduces inhibitions with every taste of the user, addictive and damaging. [Demonic Command] – Command those with weaker wills and minds to obey your orders.*] (chapter 29)
[Shapeshifting] – You can shape your body according to your will dependant on those you devour and the strength of your mind and energy reserves
Derivatives
[Rapid Regeneration] – Recovers from injuries faster than normal (ch2) [Disproportionate Strength] – Perform feats of strength greater than you'd normally be capable of. [Enhanced Reflexes] – react faster to threats. [Hawk Eye] – See further and clearer [Disease & Poison Resistance] (chapter 13) [Accelerated Growth] – increased physical and mental growth, 500% (as of chapter 25) [Tireless]: Reduced stamina costs for feats and skills (chapter 29) [Ambidexterity]– removes penalty from using non dominant hand (Chapter 29) [Arcane sight] – allows visual perception of arcane phenomenon (spells mostly) (Chapter 29) [Enduring]– gain stats through physical, mental or magical strain (chapter 30)
Soul Wavelength, runic affinity: Sound [Soul Resonance] allows for immediate transmission of information disregarding distance for those who share the same soul.
God of Death's boons. [Banishment] - causes damage to all those that do not belong to mortal realm. [Death's Embrace] - Harvest souls of lesser beings, directly on Nil's behalf or to empower oneself. [Blood Golem] – Creates a blood golem helper that feeds off the blood of the fallen to grow stronger [Shield of Souls] – uses the souls of the fallen as a shield to block off spiritual attacks.
Expertise in water, mind and earth magic, homunculi creation and enchanting, along with potion crafting and dissection.
Name: Dominic Ferrum Race: Human Age: 35 Title: Legendary Phoenix Blade Classes: Warrior, Swordsman, Magic Swordman, Mage Legendary Skill – [Phoenix Flight] – using a magic sword as a medium, channels all mana into a fiery phoenix that burns through enemies. Legendary Perk – [Fiery Rebirth] – When user takes mortal damage, they recover instantly and are bathed in flames, powered by user's entire mana supply (Cool down, a day) Main Weapon: Sword
Appearance: is that of a man in his early thirties fit build, 8 inch cock. Referenced in chapter one, doesn't appear in the flesh till much later, chapter 7, when Felix is balls deep in Lucius
Backstory: Possibly Lucius' Father, Chief of the Village of Respite, Swordsman and tank for his original adventuring party. Has a somewhat hostile relationship with his `son', as Lucius sorta contributed to the death of his wife, it's complicated.
Name: Melissa Race: Human Title: Legendary Meteor Mage Classes: Mage, Fire Mage, Earth Mage, Enchanter Legendary Skill – [Meteor] – launches a powerful rock covered in flame at target Legendary Perk – [Crucible] - Earth and Fire Magic 25% less expensive
Backstory: Lucius's mother who used to be a fire mage in Dominic's party, gifted with fire affinity and fire magic, she dealt heavy magical damage to enemies. A combatant in the last demon war, died at the age of 23 due to complications of giving birth to half incubi and incubi predation.
Name: Grindor Light Race: Human Age: 40 Title: Legendary Sanctuary Priest Classes: Priest, Apothecary, Warrior, Mage Legendary Skill – [Divine Sanctuary] – summons a field of light that provides healing to allies and a defence against demonic and unnatural enemies. Legendary Perk – [Bathed in light] - Light magic has doubled effectiveness.
Appearance: slightly pudgy middle aged man in priest robes.
Backstory: Lucius's former master in herb lore and medicinal applications, used to be the Priest in Dominic's party providing Divine healing and tonics and treatments. Due to issues related to Lucius' birth, he has been demoted by Lumos to a lesser role and has less divine power at his command. He's also a member of the Respite Council.
Name: Frederic Bower Race: Human Age: 35 Title: Legendary Sharp Shooter Classes: Warrior, Archer, Ranger, Mage Legendary Skill – [Long shot] – increases firing range and damage by 10% per skill level Legendary Perk – [Lethal Accuracy] – Provides 50% correction to every shot Main weapon: Longbow Secondary weapon: Sword. Tertiary weapon: Daggers.
Appearance: Referenced in chapter 1, appears in chapter 4, fucks Lucius chapter 14, is 6 feet tall, hairy, muscular build and has a foot long cock..
Backstory: Used to be the ranger for Dominic's party, skilled with the bow and his fists, he currently runs a farm with the help of his wife Hilda and has three sons; Fred, Minos and Dale.
Name: Serge Race: Human Classes: Thief, Warrior, Mage Main Weapon: Daggers
Appearance: Slender male, aged twenty at time of death, horny fucker.
Backstory – referenced chapter 1, died before the events of chapter 1, thief in Dominic's party. Gay, used to help his male party members out with their hard cocks while out and about. Except for Grindor who was too stuffy and devoted to Lumos to mess about with such things.
Name: Alec Silver Race: Human Age: 16 Classes: Warrior, Archer, Ranger Main weapon: Bow Secondary Weapon: Rapier
Appearance: He appears in Chapter 1 and is the first to fuck Lucius, he's got a lean and ranged build and has a 9 inch cock.
Backstory: Alec is the son of George, an influential Merchant in the village of Respite. He's kind of cocky and very relaxed about life, not taking anything that serious. He lives on a private estate guarded by twenty Guards.
Name: Minos Race: Human Age 16 Classes: Warrior, Swordsman, Mage Main weapon: Broad Sword Secondary weapon: Cross Bow
Appearance: He has a muscular build, broad shouldered and with a big cock. 11 to 12 inches. Appears in chapter 1, fucks Lucius in chapter 2.
Backstory: Middle son of Frederic, appears chapter 1 and helps to break in Lucius to the beauty of blowjobs and butt sex.
Name: Dale Age 13
Appearance: Referenced in chapter 1, 2. Starts off kind of skinny and... grows from a steady diet of monster meat into a young man with a big cock and a sexy butt. Started off with a seven inch cock which steadily grew into an 11 incher over time.
Backstory: youngest son of Frederic and shameless cock sucker, has been sucking and riding Minos' cock for over a year prior to chapter 1. Gets fucked by Lucius chapter 3. Fucks Lucius and another guy for the first time in chapter 3 too. Their initial relationship is kind of rocky as Dale doesn't want to share his older brother and lover with another boy for obvious reasons. He kind of warms up to Lucius after pumping a load or fifty into him.
Name: Hilda Classes: Unknown Backstory: Wife of Frederic, buxom, formerly a tavern wench before Frederic married her and fathered three sons with her.
Name: Fred Classes: Unknown Age: 18 Backstory: First born son of Frederic, dutiful and uptight, he doesn't fuck Lucius until chapter 6. Has a foot long cock. Furry torso, lean muscles. His cock is slightly thinner than Minos'.
Name: John Classes: Apothecary, warrior Appearance: referenced in chapter 4, thick 8 incher. 14, kind of pudgy. Gets his dick in lucius chapter 20 Backstory: apprentice apothecary under Grindor.
Name: Felix Classes: Warrior, Spearman, Guard Appearance: Tall and lean, 11 inch cock, looks like Felix Jones porn star (of limited success), blue eyes. Age: 25
Backstory: A veteran adventurer who essentially babysits Alec on various adventures to keep him out of trouble. and a powerful desire for gay sex, he falls hard for Lucius. Fucks him chapter 5, referenced chapter 4. Tall, at 6'3. Likes rimming and felching loads out of Lucius and also being fucked by several guys. Felix is a horny spearman.
Name: David Classes: Warrior, Whip Master
Backstory: An unfriendly fellow, and guard on George's estate, introduced in chapter 4.
Name: Henry Class Build: Warrior, Axeman Age: 30 Appearance: bearded dude.
Backstory: Also a guard at George's estate, Introduced in chapter 4.
Name: Edward Classes: Warrior, Swordsman Age: 22 Appearance: lean build Backstory: Also a guard at George's estate. Introduced chapter 4.
Name: Deimos Classes: Warrior, Hammer King, Guard Age: 45 Appearance: Has a solid muscular build with a trim waist, armed with a war hammer, not as firm and solid as some of the younger guards. Has a thick 8 inch cock, which he used to fuck Lucius' mouth in chapter 4 and his ass chapter 5.
Backstory: A veteran guard, tasked with ensuring the safety of George or Alec as needed. Introduced chapter 4. Used to visiting the brothel & tavern to share doxies with Alec and Minos.
Name: George Silver Classes: Merchant, scholar, warrior Backstory: Introduced in chapter 4, a wealthy merchant and member of the Respite council. He become Lucius host and patron as he studies alchemy.
Name: Dean Classes: Warrior, swordsman Appearance: Trim muscular build with 8 inch cock, fucks Lucius chapter 5. Is average height and has short hair, close cropped. General Appearance: Dean from Supernatural.
Backstory: A guard at the George estate, shameless, horny and fucks lucius within a minute of meeting of him.
Name: Sam Classes: Warrior, Archer Appearance: Tall with floppy brown hair, broad shoulders, big biceps and 7 inch cock. General appearance. Sam from Supernatural
Backstory: A guard at the George estate, he's a lot more reluctant at first than his shameless outgoing brother. Introduced chapter 5. Double fucks Lucius' ass for the first time with his slightly older brother.
Name: Rupert Classes: Unknown
Appearance: introduced in chapter 9, aged 40, tall, trim with black hair, dressed in black suit. Backstory: George's butler
Name: Geoff Classes: Unknown Appearance: fit, bearded, 7 inch cock. (chapter 9,) Backstory: Guard at George's estate
Name: William Classes: Worker, Warrior Appearance: Middle age, solid build, 8 inch cock. Backstory: Stable master, Father of two sons, will and billy. Chapter 11 introduction and fucking.
Name: Will Classes: Worker Age: 15 Appearance: Young man, lean and muscular, 7 inch cock. Backstory: Stable boy, 7 inch cock. Chapter 11 introduction and fucking.
Name: Billy Age: 13 Appearance: young boy, 5 inch cock
Name: Mark Backstory: apprentice Chef, works the night shift at George's, chapter 11.
Name: Sandra Classes: Mage, Water Mage Appearance: Basic bitch Backstory: female receptionist of the Derby adventurer's guild, former Adventurer Chapter 15
Name: Paul Appearance: Adventurer's guild receptionist, one armed man. Chapter 15 Backstory: Used to be a skilled adventurer before his injury.
Name: Michael Classes: Mage, Spatial Mage, Time Mage Appearance: Athletic build with an eight inch cock, appears Chapter 15 Backstory: Isekai transmigrator, living inside the body of a Classless dude who got mugged and `murdered' upon arrival in the slums.
Name: Sam Age: 15 Appearance: Tall, blonde, slim, 7 inch cock. Appears chapter 15. Backstory: Hotel dogsbody,
Name: Roger Race: horned rabbit Backstory: Male horned rabbit that was tamed chapter 16, it likes humping and hopping about.
Name: Kered Race: Human Classes: Thief, Assassin Appearance: Skinny fucker, seven inch cock. Backstory: An orphan that spent some time in the slums, engaged in less than moral activities, used to getting ploughed.
Name: Arnie Classes: Unknown Appearance: a square jawed man that looked to be in his 40's with an interesting array of scars on his chest and arms. His hair is tinged with silver, has an 8 inch cock and iron laden bones. (Ch 18) Backstory: Former member of the iron legions.
Name: Badrick Title: Legendary Bloody Beast Man Class Build: Warrior, Axeman, Beserker, Beast master. Legendary Skill: [Beast Mastery], which improves the extent to which he can command and control his beast companions (10% per skill level) Legendary Perk: [Double Damage], which doubles the damage he inflicts when he's wounded by his own pets Appearance: William Seed look a like, dressed often in a loin cloth, big and beefy, foot long cock, first referenced in chapter 18, fucks lucius chapter 23. Backstory – A barbarian warrior from the north east, who ended up working for a merchant to save up money for his next big adventure.
Name: Anthony Appearance: Early thirties, well dressed, slim and attractive, nice ass (chapter 18) Backstory: charming store clerk
Name: Stan Classes: Warrior, Knight Appearance: Muscular, chiselled chin, ten inch cock; first appearance chapter 19
Name: Emily Classes: Priestess, Mage Appearance: Generally attractive, young, slim, long flowing hair, large breasts and a supple waist. First appearance chapter 19
Name: Uffron Appearance – fit dude, 7 inch cock, first appearance chapter 19
Name: Maximus bellos Classes: Scholar, Warrior, Mage Backstory – author mentioned in chapter 21
Name: Duggan Classes: Bard, scholar, mage Appearance: has a 9 inch cock, appears in chapter 23 introduction
Name: Kevan Backstory: Duggan's employer, referenced briefly in chapter 23
Name: Dalton Backstory: Badrick's employer and owner and operator of the Derby markets. Chapter 23
Name: Deva Race: Human Age: unknown Classes: Mage, Water Mage, Earth Mage, Enchanter Title: Legendary Golemmancer Legendary Skill: [Golem Mastery]- Provides a ten percent boost to golems each level Legendary Perk: [Half Priced Golems], which essentially means that all golem related costs are halved, which includes casting time, mana cost, materials, runes and some incidental attribute requirements.
Appearance: an attractive woman of unknown background (referenced chapter 23)
Name: Nessa Backstory – merchant dominatrix, theoretically Deva's boss.
Name: Richard Backstory – weapons merchant.
Name: Randall Appearance: big and beefy, with big black bushy beard and wearing a leather smock.(Ch 23) Backstory – black beard, muscular blacksmith.
Name: Ygos Appearance: red face and tanned skin, lean but toned. Backstory: blacksmith apprentice to Randall
Name: Garrick Backstory: wine merchant, portly and ribald.
Name: Algernon Backstory: merchant dealing in animals.
Name: Marcus Backstory: Essex adventurer's guild worker. Chapter 24
Name: Dungeon Paul Appearance: varies, starts off a gem, in chapter 26 then gains the ability to use golems and homunculi bodies afterwards (chapter 33) Backstory: Another isekai from Earth, this one transmigrated into a Dungeon Core with goblins as their default starter creature.
Name: Oneus Classes: Mage, Warrior, Mind Mage, Enchanter Appearance: late 40's, tolerable build, 8 inch cock chapter 27 Backstory: A middle management type, left to look after a third rate city, as Derby's Adventurer's Guild branch manager.
Name: Abus Classes: Mage, Mind Mage, Enchanter Appearance: Mid to late twenties, decent build, 7 inch cock – chapter 27
Name: Alaro Race: Fae - dungeon fairy Appearance: red headed male fairy, 6 inches tall, muscular, grass skirt chapter 28
Name: Gyros Classes: Warrior, Swordsman, thief Title: Bandit Leader Appearance: a man in his late thirties, muscular (chapter 29) Backstory: A former soldier, who deserted after being caught with his pants down, engaged in improper activities with civilians, ended up recruiting other reprobates in order to engage in banditry, slavery and rapine.
Name: Vincent Classes: Warrior, Swordsman Appearance: Chapter 29 Backstory: rescued captive, offered a demonic pact to become Lucius's minion.. Edward – rescued captive, demonic pact, swordsman.
Name: Regnauld Classes: Thief, Warrior Title: Thief King Appearance: Chapter 29 Backstory: Master of the Derby's thief's guild, in league with the Essex assassin's guild among other more dubious connections.
Name: Adrian Class: Thief Appearance: cute, good teeth, trim body (chapter 30) Backstory: Former assistant to Regnauld.
Slaves purchased from Essex Chapter 32
Name: Kal Race: Elf Classes: Warrior, Swordsman Appearance: six feet tall, Slim, short silvery hair hair, flat chest Title: Third Prince
Name: Dagara Race: Elf Classes: Warrior, Archer Appearance: Slim, long silvery hair, pointed ears and a small bust Title: Fifth Princess
Name: Tunkux Race – Beast kin Dog boy Classes: Warrior, Berserker Appearance: He has a dog nose instead of a human nose, floppy ears and sharper teeth and a fluffy coat of fur with a tail. Looks about 12 years of age.
Name: Munaac Race: Beast Kin – Racoon girl Classes: Mage, Shadow Mage Appearance: She also looks humanish, with larger than average round eyes, black striping around arms and legs and roughly 10 years of age, racoon kin, age around 5 times faster than humans. Magical Affinity: Shadow Magic
Nobility – Minor
Name: Phillip Classes: Warrior, Lord
Appearance: Young man, early twenties, slim athletic build. Appears in Chapter 34 Backstory: Minor noble from Essex.
Royalty
Name: Alwyn Race: Elf Classes: Warrior, Swordman, Mage, Water Mage Title – Legendary Flowing Bladesmaster Title – First Prince of Lithtas
Name: King William Race: Human Classes: Redacted
Name: King Braern FenVaris (The second) Race: Elf Classes: Redacted Appearance: a forty year old man with the pointed ears of the Elves, he was roughly two thousand years old and had the ability to turn the entire city into a forest on a whim. He's armed with only a staff, with a silver crown and form fitting silvery body armor that I recognise as mithril.
Irregulars: There's six members of the Irregulars, all of them different races, all of them Legends, a demon, dwarf, leonid, elf, lizardmen and a dragon.
Name: Lidan Race: Demon (Wrath) Classes: Level 60 Warrior, Berserker, Mage, Fire Mage Title: Legendary Flaming Berserker Title: Demon Lord of Wrath Legendary Skill: [Burning Frenzy] – Inflict increasing fire and physical damage with each additional strike Legendary Perk: [Blood and Fire] – Blood spilled on the battlefield combusts explosively dealing damage to all enemies
Appearance: 7 feet tall, bulging with muscles, dressed somewhat similar to Badrick, except where Badrick wore a cheap loin cloth, Lidan wore a loin cloth, made from hell hound pelt. He was red all over like Bugger with large curved horns sticking out of his forehead but where Bugger's wings had shrunk, Lidan's wings were huge, each wing as big as his body. They looked more like the wings of a dragon, than those of a demon, wings, red and black, like my armour's external colour scheme. His tail swished back and forth, restlessly, causing a repeated `whoosh' sound with each sweep of the tail.
Name: StormGrip Race: Leonid Classes: Druid, Warrior, Mage, Priest Title: Legendary Spiritual Shaman Title: Chieftain of the Golden Plains tribe
Appearance: A muscular looking demihuman, with golden fur all over his body his face looked like that of a lion but his body was humanoid in shape, with a tail and sharp black nails. He wore only brown shorts that clung to his muscular thighs and showed a decent bulge at the crotch, his biceps were prominent, though his abs were hidden by a layer of fur.
Name: Taranath Race: Elf Classes: Bard, Sorcerer, Warrior, Mage Title: Third prince of the Tatsu Kingdom Title: Legendary Master of Songs, Stories and Sorcery Appearance: Another elf, tall, pale and slender, 6 foot tall, slim and toned, dressed in a mix of green and brown fabrics, with a sword strapped to his waist and a lute slung over his shoulder.
Name: Zazu Race: Lizardman Classes: Warrior, Priest, Mage, Water Mage Title: Chieftain of the Marais tribe Title: Legendary Swamp God (Marais) Avatar Appearance: A lizardman, armed with a magic sword, 6 and a half feet tall, with brown scales and a tail, he's 'dressed' with a green scarf and a brown loin cloth, however it doesn't actually cover his crotch, though where a cock would be on a normal humanoid was nothing visible, which was interesting, I knew that Lizardmen reproduced sexually and had penises of a sort, specifically a hemipenis, I was curious what that would be like, slamming into me, either end.
Name: Larongar Race: Dragon Classes: Mage, Fire Mage, Water Mage, Mind Mage Title: Junior sect master of the Order of Scales Title: Legendary Archmage Appearance: Displaying an appearance similar to a draconid, this polymorphed dragon, is not that dissimilar to Zazu the lizardmen, not that I would be so stupid as to say that aloud, or even think it, for longer than a second. Except this dragon is purple, eight foot tall, has huge wings similar to that of Lidan and is wearing Admantine plate armour. Where other mages would buckle under it's weight, the dragon appears to have no problem casually standing about in such heavy armour. Not surprising, dragons are well known for their magic power and strength. They also rule over an entire continent by themselves, with lesser reptilian species and some fae races beneath them.
Name: Fourdom Blackmail Race: Dwarf Classes: Blacksmith, Mage, Earth Mage, Enchanter Title: Lord of the Iron Clan Title: Legendary Master of Metal Appearance: The dwarf is the shortest of the group at four feet, but that is counterbalanced by how wide the dwarf is, not that he's fat exactly, just broad and muscular, with a large blacksmith hammer over his shoulder. He wears enchanted chain mail and around his waist are many spatial pouches, he's adorned with enchanted jewellery, an amulet, two rings on either hand and a couple of bracelets.
Homunculi Brothers
Name: Alpha Classes: Warrior, Magical Assassin, Mage Magical affinities; Mind, Shadow
Warrior Skill M 1 [Armed Combat], which inflicted a little extra damage when he had a weapon in hand (10% each level). M 2 [Charge] increases max damage based on speed, weapon and distance travelled.
Warrior Perk M 1 Vigorous] as his Perk, which increased his health and stamina regeneration by 20% per milestone
Name: Beta Classes: Mage, Water Mage, Earth Mage Magical affinities: Mind, Water, Earth
Name: Gamma Classes: Mage, Fire Mage, Earth Magical Affinity: Mind, Earth and Fire
Fire Mage Spell M1 [Burning Edge] allows him to temporarily enhance bladed weapons with flames. M 2 [Flame Shield] allows for a kite shield size shield of flame to appear in front of the caster, providing a limited degree of protection against projectiles.
Fire Mage Perk M1 [Fiery Heart] provides a small boost to fire magic and an increased resistance to cold damage (10% per milestone) M 2 [Burning Star] improves fire affinity by 20% per milestone
Name: Delta Classes: Mage, Earth Mage, Water Mage Magical Affinities: Mind, Earth, Water
Earth Mage Spell M1: [Stone Armour] allows for a Mage to coat themselves, an ally or an enemy in stone, allowing for increased defence at the cost of mobility. M2: [Stone Wall] creates a stone wall in front of the caster, allowing for increased defence for themselves and or allies.
Earth Mage Perk M 1 [Born of Clay] provides a small boost to earth magic and an increased resistance to physical damage (10% per milestone). M 2 [Earth abounds] improves earth affinity by 20% per milestone
Name: Epsilon Classes: Mage, Mind Mage, Water mage Magical Affinities: Mind, Water
Mind Mage Spells M 1 [Mind Palace] is a spell that allows for a Mind Mage to create a mental refuge that allows for greater mental recall and mental defense against hostile mind mages. M 2 [Synesthesia] allows a caster to send a target's senses into disarray, making the gentle caress of a breeze into the sound of a whistle, excellent for confusing things when touch became taste, or smell or sound.
Mind Mage Perks M 1 [I think therefore I am] provides a small boost to mind magic and mental resistance (10% per milestone). M 2 Clarity provides a boost to mind magic (20% per milestone) along with reducing chance of negative mental conditions (confusion, tiredness, headaches, personality deviation).
Name: Zeta Classes: Mage, Water Mage, Mind Mage Magical Affinities: Mind and Water
Water Mage Spells M 1 [Water wings] is a high level spell that allows a caster to use water to fly M 2 [Wave Strider] is a powerful movement spell provided that there's water around.
Water Mage Perks M1 [Water is within] is a perk that improves water magic by 20% per milestone M 2 [Water is life] imbues water that caster creates with healing properties.
Name: Theta Classes: Alchemist, Apothecary, Mage Magical Affinities: Mind, fire and water
Name: Omega Classes: Scholar, Mage, Enchanter Magical Affinities: Mind
Scholar Skill M 1 [Translation] – grants limited ability to translate any document or speech (10% assistance)
Scholar Perk M 1 [Speed Reader] allowed for a 25% faster reading speed.
Name: Sigma Classes: Alchemist, Monster Tamer, Mage Magical Affinities: Mind, blood and shadow
Monster Tamer Skills M1 Taming (4)– 10% faster taming speed per level (+10% per level) M2 Bonding (1) – establish an empathic link with a tamed monster, binding it your will, 10% connection rate (10% increase per level) M 3 Training (1)– Training of special tricks and techniques proceeds with greater ease (10% per level)
Monster Tamer Perks M 1 - Man's Best Friend - 60% boost to canine allies M 2 Soul connection– Improve communication with bonded creatures by 40% M 3 Sharing is caring –20% increase in learning speed of monstrous pet
Name: Omicron Classes: Alchemist, Blacksmith, Mage Magical Affinities: Mind, fire and earth
Name: Barry Classes: Mage, Blood Mage, Archer
Blood Mage Spells M 0 [Blood Letting] M 1 [Bleeding Edge] allows blood applied to edged weapons to increase damage done temporarily. M 2 [Blood control], it allows him to effect a certain amount of blood around him. M 3 [Blood Arrow], shape blood into an arrow and fire it at enemies
Blood Mage Perks M1 [Bloody Genius] is an unusually potent perk that provides an increase to blood affinity, learning of new blood magic and the potency of blood magic (20% per milestone). M2 [Blood fountain] increases blood regeneration of user by 100% per milestone and gives a 20% boost to all blood magic. M 3 [Hot blooded] allows for increased heat of blood, to skin scalding levels.
Archer Skill M1 Archery: improves accuracy of fire by 10% per level
Archer Perk M1 [Quick Fire] improves rate of fire by 20%.
Name: Benny Classes: Mage, Bone Mage, Enchanter Magical affinities: Mind, Water and Bone.
Bone Mage Spells M0 [Bone strengthen] increased the durability of targeted bone M0 [Bone Spear] allowed for caster use a bone as a medium and hurl it at a target for additional damage, as well as allowing for limited corrections to trajectory. M 1 [Bone Armour] allows caster to fashion armour out of bone M 2 [Bone Control] allows caster greater control over bones M 3 [Bone Prison] for his spell, which allows him to throw a bone and entrap enemies at a high mana cost
Bone Mage Perks M1 [Walking Boneyard] increases the effectiveness of all bone spells used on oneself by 50% (per milestone M 2 [Bone Mastery – increases spells over bone by 20% (per milestone) M 3 [Building better bones] improving the effect of bone strengthening spells by 50%
Enchanter Skill M 1 [Mana Inscription] – use mana to inscribe runes on materials for greater effectiveness
Enchanter Perk M1 [Knowledge is power] increases rune effectiveness based on how many runes you know
Name: Billy Classes: Mage, Body Mage, Warrior
Body Mage Spells M 0 [Reinforcement] – provides a minor boost to speed, strength, dexterity and constitution based on a calculation of intelligence, wisdom and spell level. M1 [Iron Skin] allows caster to temporarily enhance his or a person he's touching with iron hard skin, results vary depending on target's inherent constitution and caster's intelligence and wisdom. M 2 [Adrenaline Rush] which provides a temporary boost to strength, agility, pain resistance and mental alertness. M 3 [Enhance Metabolism] as spell, which improves metabolism, speeding up natural regeneration and digestion
Body Mage Perks M 1 [Buff beauty] improves the effect of all body enhancement spells (20% per milestone). M 2 [Workout Buddies] his second free perk, improves effect of physical enhancements on others by 50%, max 2 (+1 per milestone) M 3 [Body is a Temple] which provided a 20% increase in physical defence and poison resistance per milestone.
Warrior Skills M 1 [Unarmed Combat], which inflicted extra damage when he was unarmed (20% each level). M 2 [Punching] improves damage when punching by 10% (per skill level)
Warrior Perk M 1 [Vigorous] which increased his health and stamina regeneration by 20% per milestone and for his Skill M 2 [Tireless] reduces stamina costs by 20%
Name: Wally Classes: Mage, Wind Mage, Mind Mage
Wind Mage Spell M 0 [Gust] – summons a gust of air to exert minimal force on target. M 1 [Updraft] allows caster to use air to lighten themselves during jumps and falls, providing additional mobility. M 2 [Wind Blade] create a blade of focused magically enhanced wind to attack enemy
Wind Mage Perks M 1 [Easy as Breathing] increases air spell acquisition and effect (20% per milestone). M 2 [Wind within] reduces the spell cost of wind spells by 20% (per milestone)
Name: Louie Classes: Mage, Lightning Mage
Lightning Mage Spells M 0 [Static Shock] provides a low voltage attack that inflicts minor damage, a stun and minor paralysis with a low chance of causing a heart attack in the victim. M 1 Lightning Shield creates a full body covering of energy just above the skin at a high mana cost M 2 [Flash] uses small burst of lightning to produce a flash of light to blind and disorient foes M 3 [Lightning blast] creates a surge of lightning to strike an enemy, high damage and speed (high mana cost)
Lightning Mage Perks M 1 [Lightning Rod] improves lightning damage by 30%. M 2 [Energy everywhere] – reduces casting cost of lightning spells by 25% M 3 [Fast as Lightning] – Increases casting speed of lightning spells by 30%
Enchanter Skill
M 1 [Elemental Enchantment] for his skill, allowing him to coat a weapon with an elemental power temporarily M 2 [Knowledge is power] which increased rune effectiveness based on how many runes you know.
Name: Larry Classes: Mage, Light Mage
Light Mage Spells M 0 Flash uses small burst of lightning to produce a flash of light to blind and disorient foes M 1 [Flare] produces a brief burst of light, allowing for a chance of blinding an enemy temporarily. M 2 [Refract Light] allows caster to distort light to render themself invisible
Light Mage Perks M 1 [Light in my Eyes] improves chance of blinding enemies by 20% and improved light affinity similarly. M 2 [Hidden in Plain Sight] which increases effect of invisibility spells by 30%.
Name: Davey Classes: Mage, Shadow Mage, Magical Assassin.
Shadow Mage Spells M 1 [Obscuring Shadow] is a spell allowing for a Mage to use his shadow as a cloak to hide in the darkness. M 2 [Devouring Darkness] pours forth darkness that inflicts corrosive like damage on enemy target
Shadow Mage Perks M 1 [Darkness follows] reduces the cost of shadow magic by 20% per milestone. M 2 [Endless Darkness] improves the effect of all darkness magic by 30%.
Name: Garry Classes: Mage, Gravity Mage
Gravity Mage Spells M 1 [Pressure] imposes an increase of gravity on target, increase dependant on targets weight, magical resistance and casters intelligence & wisdo
Gravity Mage Perks M 1 [Weight of the world] improving gravity magic by 20% per milestone.
Name: Terry Classes: Mage, Time Mage, Spatial Mage
Time Mage Spells M 0 [Hasten] increases caster's perception of events around them M 1 [Pause] which causes target to freeze in place for a period of time dependent on their magical resistance and casters intelligence and wisdom. M 2 [Foresight] allowing for a brief one second glimpse into the future (+1 sec per level)
Time Mage Perk M 1 [Ticking Clock] improves effect of time spells by 20% per milestone. M 2 [Killing Time] increase effect of time accelerating spells by 50%.
Spatial Mage Spells M 1 [Spatial Distortion] M 2 [Flash Step]
Spatial Mage Perks M 1 [Space Abounds] improves spatial magic effects by 20%. M 2 [Space between us] reduces the costs of teleportation magic by 50%
Name: Steve Classes: Mage, Spatial Mage, Time Mage
Spatial Mage Spells M 1 [Spatial Distortion] is a spell that creates a disturbance near a target, causing unpredictable results. M 2 [Flash Step] allowed a Spatial Mage to travel a certain distance instantaneously through teleportation, dependent on their line of sight, wisdom and mana pool M 3 [Gravitational Pull] which pulls objects closer to caster depending on size and weight and intelligence and wisdom
Spatial Mage Perks M 1 [Space abounds] improves spatial magic effects by 20%. M 2 [Space between us] reduces the costs of teleportation magic by 50%. M 3 [Bigger on the Inside] which increased the effect of dimensional affecting magic by 50%.
Time Mage Spells M 1 [Pause] which causes target to freeze in place for a period of time dependent on their magical resistance and casters intelligence and wisdom. M 2 [Lost Time] would create a field of distorted time around the user in a bubble of specialised time that moved faster than the time outside it. Essentially speeding up time for the user so they had more time to dodge an attack, while everything else them became objectively slower for a couple of seconds.
Time Mage Perks M 1 [Ticking Clock] improves effect of time spells by 20% per milestone. M 2 [Stopped Clock] increased the effect of all time freezing and slowing spells by 50%.
Name: Stewie Race: Human/Incubi Homunculi Classes: Mage, Soul Mage
Soul Mage Spells M 1 [Soul Strengthen] - converts mana into soul power
Soul Mage Perk [Soul Survivor] increases effect of soul magic by 50%
DBG Sorcerer, Warlock, Mage
Sorcerer Enhancement M 1 [Blood Manipulation] (doubles effectiveness of existing spell) M 2 [Blood Refinement] doubling the speed of refining the blood collected into liquid power, M 3 [[Blood Armour] improving it's defenses against magical and physical attacks
Sorcerer Speciality Perk M 1 Blood Magic – improves blood magic by 50% M 2 Life Magic - provides a 10% boost to all life related magics (blood, bone, body, soul and mind) M 3 Fire Magic – improves fire magic by 50%
Warlock Granted Ability M 1 Energy Drain M 2 [Devil's Pact] allows the binding of minions via blood magic
Warlock Perk M1 [Gifted from Below] increasing the effectiveness of all abilities gained from a demonic patron' by 50% per milestone M 2 [Demon's Pet] increases the ease of gaining new demonic magic and traits (increased risk of demonification) and effect of demonic talents' by 50% (per milestone).
BUGGER
Innate ability: Blood Bath Innate affinity: Fire Magic, starts with weak [fireball], gains [Flame Cloak]
Abilities gained from [Blood Bath]: [Vampire's Regeneration], [Rapid Growth] and [Rapid Regeneration].
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Authors Note: Due to general laziness, I'm not going to list the specific Skills, Spells and Perks for every character and each of their individual Classes, as that would be exhausting. I've listed only those of particular uniqueness or importance. Most of the homunculi have chosen the same Mage skills and perks as their eldest `brother', for simplicity sake.
On other news I hate Lucius and his tendency to interact with other people. I'm not jealous of a fictional character and his ability to have lots and lots of sex without worrying about respiratory diseases. Nope, it's the fact he's made me have to catalogue all his interactions and try and remember all their faces, bodies and cocks. What a slut. Am I right? Isolation has maybe made me a little nuttier than normal.
If anyone wants to help name the doggos, I'd appreciate it, I'm drawing a blank on good names for hellhounds. As always feel free to contact me on waynewriteswords@outlook.com I'm chronically bored.