Game Master

By The Game Master

Published on Dec 7, 2007

Gay

By reading the rules of this game, you are taking an affirmative action acknowledging the legality for you to do so in whatever jurisdiction you reside. Before playing any game, it is always good to know your playmate's health condition, limits and anything else that is pertinent that could end up causing injury to either of you physically, psychologically or in any other manner. Good gamesmanship requires good communication and good preparation. Consider every contingency before the game begins to enjoy maximum enjoyment. Have fun!


The games posted on this site are archived from The Game of the Month as posted on my recon site: www.recon.com/TheGameMaster


I am the source of your ultimate pleasure. I am the man who can guide you on a path you thought yourself otherwise incapable. There might be a time when you might consider me your tormentor, but in the end, you will realize that I was your liberator. The game I like to play is all about how well you think you know yourself and your ability to trust. You set your own limits and your own tasks. I will never exceed what you tell me you're ready for. In building trust, you are giving yourself over to someone you have never met and allowing him access to you wholly and totally. What is your capacity for trust?


THE GAME OF THE MONTH: THE PUNCHING BAG

The tools needed for this game are: swim goggles with the eyes blacked out; hand cuffs; gravity boots and a chin-up bar; or ankle suspension restraints and a suspension device; a large keg tub or very large bucket; a water pitcher; water.

This game is intended for use with very fit slaves who have strict limits and an iron will that needs to be broken. It is a test of strength in terms of physicality, will and resolve.

Suspend your slave upside down either from the chin-up bar or your other suspension device. Handcuff the slave's hands behind its back. Place the blacked out swim goggles over your slave's eyes.

Then place the large keg tub (works best) under its head. The tub should be big enough so that if the slave does an inverted crunch or swings from side to side its head does not touch the sides of the tub. The tub should also be deep enough so that if filled with water, the slave's nose and mouth will be under the water level. Start with the water level just below the slaves head.

The rules of the game are simple. You set a predetermined time limit for the slave. If the slave can make it through the agreed upon time, you give the slave a reward. If the slave asks to stop the game or is physically unable to continue, then the game will end, but only after extracting a concession from the slave.

The game starts when the timer begins. You slowly fill the tub with water. I like using a pitcher because it gives dramatic effect. You can use ice cold water and pour it down the slave's body. Slowly, the water level in the tub begins to rise. The slave, if it is fit, will attempt to do inverted crunches to stay above the water line. You, as the master who likes to have fun, will give the slave playful jabs to its abs testing to see how fit it is.

Continue to fill the tub as you use your slave as a punching bag. The slave will begin to panic as it feels the water touch its hair, forehead and ears. Its heart rate will increase, its breathing will become shorter and more labored, and its perceived need to stay above the water line will cause it to exert more energy than is really necessary. But that's the reason it's a slave to begin with anyway, right? Because it's an idiot.

Continue to punch and it will weaken. When its head gets its first real dunk of water, it will begin to plead and ask to stop the game. But a deal is a deal. What has the slave got to offer? Nothing, aside from the limits that you set out before the session began. So have fun with it. Offer to sell the slave a break (where you support him above the water line) but for a price. Small tasks.

In terms of breaks, as in the cum control game, I like selling my slave breaks in blocks: one block of breaks can consist of the following: one minute, 30 seconds, 15 seconds, 10 seconds and 5 seconds. I also like counting down break time. But being off ever so slightly! So if it's a 30 second break, I'll count down, but will go more slowly . so as I approach 10 . 9 . 8 . by the time I reach 8, the slave's break has elapsed. Time to let go! That will unnerve the slave and every break it takes thereafter can't be enjoyed since it doesn't know when it will truly end. It can't rest . it will always be on guard. Poor slave . so much stress!

The game ends when the slave has completed the time limit of the game, in which case it will receive a reward. Or, if the slave is weak and can't keep its head above water, then you'll extract a fun concession - no small task this time!

The Punching Bag is the October Game of the Month.

Next: Chapter 4


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